As part of our prediction of where design may evolve in the future, we have focused heavily on technology and the way in which humans interact with it.
One of my colleagues, James, put forward the idea that the creator's relationship with technology can be classes in three ways; specialists, users and, rejectors. The specialists rely wholly on the use of technology within their work, whether it is in advanced manufacturing, smart materials or e-commerce. The users adapt the technology available to them and mould it for their own purposes, making items that straddle the traditional/technological divide. The rejectors refuse to use any technological advances to aid their work, instead they rely solely on traditional methods. The work of each group has its pros and cons and there is a debate as to whether it is better to produce the "souless" fully automated items, which lack any of the natural human error that comes in craft, or if it is a hindrance to not allow any technology in to your work, even if its allows for higher profit margins due to time efficiency.
So what trend could we predict? Which way did we think design was going?
Sugar Babe - Diemut Strebe: Source |
Artwork based on your DNA - DNA 11: Source |
If computers could be creative though, how would humans interact with their designs? Would automaton creations be undesirable due to their perfect nature? Would they be missing the relatable human aspect?
As our project continues, we will be following this chain of thought and considering, if it were possible, if there would be a backlash to design where we had taken the creator out of the creation.